Champions › Diana
Diana Jungle Build, Patch 26.20 — Runes, Ability Damage & ARAM Buffs/Nerfs
Scorn of the Moon · AP damageFighterAssassinSkirmisherJungle
Every number below is computed from Riot's official game data for patch 26.20 — the Worlds 2026 patch (Data Dragon, with Meraki Analytics ability values and Riot's published ARAM balance), not sampled from match histories. Open the interactive labs to test Diana against any opponent at any level.
Damage LabLaning matchupBuild LabARAM sheet
Diana build and runes (Jungle, patch 26.20)
Item order
- Rabadon's Deathcap
- Spellslinger's Shoes
- Zhonya's Hourglass
- Shadowflame
- Dusk and Dawn
- Riftmaker
Start: Doran's Ring, Health Potion
Situational: —
Rune page
Domination · keystone Electrocute
Cheap Shot, Sixth Sense, Treasure Hunter
Secondary: Axiom Arcanist, Transcendence
Summoners: Flash, Ignite · Skill order: Q > E > W
Diana is classified AP from its ability scalings; itemization computed from Rabadon's Deathcap + current-patch item stats. Win-rate shown is an estimate and does not drive the build.
Diana base stats by level
| Level | Health | Attack damage | Armor | Magic resist | Attack speed |
|---|---|---|---|---|---|
| Level 1 | 640 | 57.0 | 31.0 | 32.0 | 0.625 |
| Level 6 | 1,071 | 68.8 | 48.0 | 40.1 | 0.674 |
| Level 11 | 1,596 | 83.3 | 68.7 | 50.0 | 0.735 |
| Level 18 | 2,493 | 108.0 | 104.1 | 66.8 | 0.838 |
Growth follows Riot's per-level curve: value = base + growth × (n−1) × (0.7025 + 0.0175 × (n−1)).
Diana ability damage per rank
Q — Crescent Strike magic
| Rank | R1 | R2 | R3 | R4 | R5 |
|---|---|---|---|---|---|
| Base damage | 70 | 105 | 140 | 175 | 210 |
| Cooldown (s) | 8.0 | 7.5 | 7.0 | 6.5 | 6.0 |
Scaling: 70/70/70/70/70% AP.
Diana Q damage by champion level (own stats, no items)
| Level | Rank | Raw damage | Cooldown |
|---|---|---|---|
| Level 1 | rank 1 | 70.0 | 8.0s |
| Level 3 | rank 2 | 105.0 | 7.5s |
| Level 6 | rank 3 | 140.0 | 7.0s |
| Level 9 | rank 5 | 210.0 | 6.0s |
| Level 11 | rank 5 | 210.0 | 6.0s |
| Level 13 | rank 5 | 210.0 | 6.0s |
| Level 16 | rank 5 | 210.0 | 6.0s |
| Level 18 | rank 5 | 210.0 | 6.0s |
W — Pale Cascade magic
| Rank | R1 | R2 | R3 | R4 | R5 |
|---|---|---|---|---|---|
| Base damage | 60 | 96 | 132 | 168 | 204 |
| Cooldown (s) | 15.0 | 13.5 | 12.0 | 10.5 | 9.0 |
Scaling: 54/54/54/54/54% AP.
Diana W damage by champion level (own stats, no items)
| Level | Rank | Raw damage | Cooldown |
|---|---|---|---|
| Level 1 | rank 1 | 60.0 | 15.0s |
| Level 3 | rank 2 | 96.0 | 13.5s |
| Level 6 | rank 3 | 132.0 | 12.0s |
| Level 9 | rank 5 | 204.0 | 9.0s |
| Level 11 | rank 5 | 204.0 | 9.0s |
| Level 13 | rank 5 | 204.0 | 9.0s |
| Level 16 | rank 5 | 204.0 | 9.0s |
| Level 18 | rank 5 | 204.0 | 9.0s |
E — Lunar Rush magic
| Rank | R1 | R2 | R3 | R4 | R5 |
|---|---|---|---|---|---|
| Base damage | 50 | 70 | 90 | 110 | 130 |
| Cooldown (s) | 22.0 | 20.0 | 18.0 | 16.0 | 14.0 |
Scaling: 60/60/60/60/60% AP.
Diana E damage by champion level (own stats, no items)
| Level | Rank | Raw damage | Cooldown |
|---|---|---|---|
| Level 1 | rank 1 | 50.0 | 22.0s |
| Level 3 | rank 2 | 70.0 | 20.0s |
| Level 6 | rank 3 | 90.0 | 18.0s |
| Level 9 | rank 5 | 130.0 | 14.0s |
| Level 11 | rank 5 | 130.0 | 14.0s |
| Level 13 | rank 5 | 130.0 | 14.0s |
| Level 16 | rank 5 | 130.0 | 14.0s |
| Level 18 | rank 5 | 130.0 | 14.0s |
R — Moonfall magic
| Rank | R1 | R2 | R3 |
|---|---|---|---|
| Base damage | 340 | 540 | 740 |
| Cooldown (s) | 100.0 | 90.0 | 80.0 |
Scaling: 120/120/120% AP.
Diana R damage by champion level (own stats, no items)
| Level | Rank | Raw damage | Cooldown |
|---|---|---|---|
| Level 6 | rank 1 | 340.0 | 100.0s |
| Level 9 | rank 1 | 340.0 | 100.0s |
| Level 11 | rank 2 | 540.0 | 90.0s |
| Level 13 | rank 2 | 540.0 | 90.0s |
| Level 16 | rank 3 | 740.0 | 80.0s |
| Level 18 | rank 3 | 740.0 | 80.0s |
Diana ARAM buffs & nerfs (Howling Abyss balance modifiers)
Diana plays with Summoner's Rift numbers — no ARAM-specific balance.
| ARAM modifier | Value |
|---|---|
| Damage dealt | — |
| Damage taken | — |
| Healing | — |
| Shielding | — |
| Attack speed | — |
| Ability haste | — |
| Tenacity | — |
| Energy regen | — |
ARAM also starts champions at level 3 with 1,400 gold. The ARAM sheet applies these modifiers to every stat and ability side by side with Summoner's Rift.
Frequently asked
What is the best Diana build on patch 26.20?
RiftLab's stat-driven build for Diana Jungle is Rabadon's Deathcap, Spellslinger's Shoes, Zhonya's Hourglass, Shadowflame, Dusk and Dawn, Riftmaker, with Electrocute as the keystone. It is computed from the champion's damage profile and the opponent's resists, not from win-rate scraping.
Does Diana have ARAM modifiers?
No. Diana plays with Summoner's Rift numbers on ARAM; Riot has not given Diana ARAM-specific balance on patch 26.20.
How much damage does Diana's Crescent Strike do?
Diana's Q (Crescent Strike) has a base damage of 70/105/140/175/210 across its ranks and scales with 70/70/70/70/70% AP. Before the target's resistances; use the Damage Lab for the mitigated number against a specific opponent.
How much health does Diana have at level 18?
Diana has 2,493 base health, 104.1 armor and 66.8 magic resist at level 18 with no items, on patch 26.20.
Data: Riot Data Dragon 26.20, Meraki Analytics, LoL Wiki ARAM table. Builds are stat-driven recommendations from RiftLab's optimizer, not win-rate aggregates.