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Galio

Galio Mid Build, Patch 26.20 — Runes, Ability Damage & ARAM Buffs/Nerfs

the Colossus · Tank damageTankMageMid

Every number below is computed from Riot's official game data for patch 26.20 — the Worlds 2026 patch (Data Dragon, with Meraki Analytics ability values and Riot's published ARAM balance), not sampled from match histories. Open the interactive labs to test Galio against any opponent at any level.

Damage LabLaning matchupBuild LabARAM sheet

Galio build and runes (Mid, patch 26.20)

Item order

  1. Jak'Sho, The Protean
  2. Plated Steelcaps
  3. Sterak's Gage
  4. Warmog's Armor
  5. Heartsteel
  6. Dead Man's Plate

Start: Doran's Shield, Health Potion
Situational: —

Rune page

Resolve · keystone Grasp of the Undying

Demolish, Conditioning, Overgrowth

Secondary: Hextech Flashtraption, Triple Tonic

Summoners: Flash, Ignite · Skill order: Q > E > W

Galio is classified Tank (durability-first); itemization computed from Jak'Sho, The Protean + current-patch item stats. Win-rate shown is an estimate and does not drive the build.

Galio base stats by level

LevelHealthAttack damageArmorMagic resistAttack speed
Level 160059.024.032.00.625
Level 61,09872.842.640.10.662
Level 111,70689.765.250.00.707
Level 182,742118.5103.966.80.784

Growth follows Riot's per-level curve: value = base + growth × (n−1) × (0.7025 + 0.0175 × (n−1)).

Galio ability damage per rank

Q — Winds of War magic

RankR1R2R3R4R5
Base damage70105140175210
Cooldown (s)11.010.09.08.07.0

Scaling: 70/70/70/70/70% AP.

Galio Q damage by champion level (own stats, no items)
LevelRankRaw damageCooldown
Level 1rank 170.011.0s
Level 3rank 2105.010.0s
Level 6rank 3140.09.0s
Level 9rank 5210.07.0s
Level 11rank 5210.07.0s
Level 13rank 5210.07.0s
Level 16rank 5210.07.0s
Level 18rank 5210.07.0s

W — Shield of Durand magic

RankR1R2R3R4R5
Base damageno direct damage
Cooldown (s)18.017.016.015.014.0

Scaling: no scaling.

E — Justice Punch magic

RankR1R2R3R4R5
Base damage90130170210250
Cooldown (s)11.010.09.08.07.0

Scaling: 90/90/90/90/90% AP.

Galio E damage by champion level (own stats, no items)
LevelRankRaw damageCooldown
Level 1rank 190.011.0s
Level 3rank 2130.010.0s
Level 6rank 3170.09.0s
Level 9rank 5250.07.0s
Level 11rank 5250.07.0s
Level 13rank 5250.07.0s
Level 16rank 5250.07.0s
Level 18rank 5250.07.0s

R — Hero's Entrance magic

RankR1R2R3
Base damage150250350
Cooldown (s)180.0160.0140.0

Scaling: 70/70/70% AP.

Galio R damage by champion level (own stats, no items)
LevelRankRaw damageCooldown
Level 6rank 1150.0180.0s
Level 9rank 1150.0180.0s
Level 11rank 2250.0160.0s
Level 13rank 2250.0160.0s
Level 16rank 3350.0140.0s
Level 18rank 3350.0140.0s

Galio ARAM buffs & nerfs (Howling Abyss balance modifiers)

Galio deals -10% damage and takes +5% damage on the Howling Abyss.

ARAM modifierValue
Damage dealt-10%
Damage taken+5%
Healing—
Shielding—
Attack speed—
Ability haste—
Tenacity—
Energy regen—

ARAM also starts champions at level 3 with 1,400 gold. The ARAM sheet applies these modifiers to every stat and ability side by side with Summoner's Rift.

Frequently asked

What is the best Galio build on patch 26.20?

RiftLab's stat-driven build for Galio Mid is Jak'Sho, The Protean, Plated Steelcaps, Sterak's Gage, Warmog's Armor, Heartsteel, Dead Man's Plate, with Grasp of the Undying as the keystone. It is computed from the champion's damage profile and the opponent's resists, not from win-rate scraping.

Does Galio have ARAM modifiers?

Yes. On ARAM Galio deals -10% damage and takes +5% damage.

How much damage does Galio's Winds of War do?

Galio's Q (Winds of War) has a base damage of 70/105/140/175/210 across its ranks and scales with 70/70/70/70/70% AP. Before the target's resistances; use the Damage Lab for the mitigated number against a specific opponent.

How much health does Galio have at level 18?

Galio has 2,742 base health, 103.9 armor and 66.8 magic resist at level 18 with no items, on patch 26.20.

Data: Riot Data Dragon 26.20, Meraki Analytics, LoL Wiki ARAM table. Builds are stat-driven recommendations from RiftLab's optimizer, not win-rate aggregates.