RIFTLAB

Champions › Garen

Garen

Garen Top Build, Patch 26.20 — Runes, Ability Damage & ARAM Buffs/Nerfs

The Might of Demacia · Tank damageFighterTankJuggernautTop

Every number below is computed from Riot's official game data for patch 26.20 — the Worlds 2026 patch (Data Dragon, with Meraki Analytics ability values and Riot's published ARAM balance), not sampled from match histories. Open the interactive labs to test Garen against any opponent at any level.

Damage LabLaning matchupBuild LabARAM sheet

Garen build and runes (Top, patch 26.20)

Item order

  1. Jak'Sho, The Protean
  2. Plated Steelcaps
  3. Sterak's Gage
  4. Warmog's Armor
  5. Heartsteel
  6. Dead Man's Plate

Start: Doran's Shield, Health Potion
Situational: —

Rune page

Resolve · keystone Grasp of the Undying

Demolish, Conditioning, Overgrowth

Secondary: Hextech Flashtraption, Triple Tonic

Summoners: Flash, Ignite · Skill order: Q > E > W

Garen is classified Tank (durability-first); itemization computed from Jak'Sho, The Protean + current-patch item stats. Win-rate shown is an estimate and does not drive the build.

Garen base stats by level

LevelHealthAttack damageArmorMagic resistAttack speed
Level 169069.038.032.00.625
Level 61,07786.854.638.10.715
Level 111,550108.574.945.60.825
Level 182,356145.5109.458.41.013

Growth follows Riot's per-level curve: value = base + growth × (n−1) × (0.7025 + 0.0175 × (n−1)).

Garen ability damage per rank

Q — Decisive Strike physical

RankR1R2R3R4R5
Base damage306090120150
Cooldown (s)8.08.08.08.08.0

Scaling: 50/50/50/50/50% total AD.

Garen Q damage by champion level (own stats, no items)
LevelRankRaw damageCooldown
Level 1rank 164.58.0s
Level 3rank 297.88.0s
Level 6rank 3133.48.0s
Level 9rank 5199.78.0s
Level 11rank 5204.28.0s
Level 13rank 5209.18.0s
Level 16rank 5217.18.0s
Level 18rank 5222.88.0s

W — Courage none

RankR1R2R3R4R5
Base damageno direct damage
Cooldown (s)23.021.019.017.015.0

Scaling: no scaling.

E — Judgment physical

RankR1R2R3R4R5
Base damage48121620
Cooldown (s)9.09.09.09.09.0

Scaling: 36/37/38/39/40% total AD.

Garen E damage by champion level (own stats, no items)
LevelRankRaw damageCooldown
Level 1rank 128.89.0s
Level 3rank 236.09.0s
Level 6rank 345.09.0s
Level 9rank 559.79.0s
Level 11rank 563.49.0s
Level 13rank 567.39.0s
Level 16rank 573.79.0s
Level 18rank 578.29.0s

R — Demacian Justice true

RankR1R2R3
Base damage150300450
Cooldown (s)120.0100.080.0

Scaling: no scaling.

Garen R damage by champion level (own stats, no items)
LevelRankRaw damageCooldown
Level 6rank 1150.0120.0s
Level 9rank 1150.0120.0s
Level 11rank 2300.0100.0s
Level 13rank 2300.0100.0s
Level 16rank 3450.080.0s
Level 18rank 3450.080.0s

Garen ARAM buffs & nerfs (Howling Abyss balance modifiers)

Garen deals normal damage and takes -5% damage on the Howling Abyss.

ARAM modifierValue
Damage dealt—
Damage taken-5%
Healing—
Shielding—
Attack speed—
Ability haste—
Tenacity—
Energy regen—

ARAM also starts champions at level 3 with 1,400 gold. The ARAM sheet applies these modifiers to every stat and ability side by side with Summoner's Rift.

Frequently asked

What is the best Garen build on patch 26.20?

RiftLab's stat-driven build for Garen Top is Jak'Sho, The Protean, Plated Steelcaps, Sterak's Gage, Warmog's Armor, Heartsteel, Dead Man's Plate, with Grasp of the Undying as the keystone. It is computed from the champion's damage profile and the opponent's resists, not from win-rate scraping.

Does Garen have ARAM modifiers?

Yes. On ARAM Garen deals normal damage and takes -5% damage.

How much damage does Garen's Decisive Strike do?

Garen's Q (Decisive Strike) has a base damage of 30/60/90/120/150 across its ranks and scales with 50/50/50/50/50% total AD. Before the target's resistances; use the Damage Lab for the mitigated number against a specific opponent.

How much health does Garen have at level 18?

Garen has 2,356 base health, 109.4 armor and 58.4 magic resist at level 18 with no items, on patch 26.20.

Data: Riot Data Dragon 26.20, Meraki Analytics, LoL Wiki ARAM table. Builds are stat-driven recommendations from RiftLab's optimizer, not win-rate aggregates.