Gnar ARAM build, buffs & nerfs — patch 26.20
the Missing Link · Howling Abyss balance applied to the real numbers
Gnar has ARAM-specific balance on patch 26.20: Riot changes how much damage Gnar deals and takes (and the other levers below) only on the Howling Abyss. ARAM also starts every champion at level 3 with 1,400 gold. Open the ARAM sheet to set your own level, items and ranks.
Gnar ARAM modifiers
| ARAM modifier | Value |
|---|---|
| Damage dealt | +5% |
| Damage taken | -5% |
| Healing | — |
| Shielding | — |
| Attack speed | +2.5% |
| Ability haste | — |
| Tenacity | — |
| Energy regen | — |
Gnar stats and ability damage: Summoner's Rift vs ARAM
No items; ability damage is raw (before the target's resistances); ability ranks follow the usual skill unlocks.
Level 3
| Stat / ability | Summoner's Rift | ARAM |
|---|---|---|
| Health | 656 | 656 |
| Armor | 37.5 | 37.5 |
| Magic resist | 31.9 | 31.9 |
| Attack damage | 64.7 | 64.7 |
| Attack speed | 0.680 | 0.697 |
| Effective HP (physical) | 902 | 950 |
| Effective HP (magic) | 866 | 912 |
| Q Boomerang Throw / Boulder Toss (rank 2) | 125.9 | 132.2 |
| W Hyper / Wallop (rank 2) | 10.0 | 10.5 |
| E Hop / Crunch (rank 2) | 85.0 | 89.2 |
Level 9
| Stat / ability | Summoner's Rift | ARAM |
|---|---|---|
| Health | 1,072 | 1,072 |
| Armor | 56.9 | 56.9 |
| Magic resist | 38.8 | 38.8 |
| Attack damage | 81.6 | 81.6 |
| Attack speed | 0.878 | 0.900 |
| Effective HP (physical) | 1,683 | 1,772 |
| Effective HP (magic) | 1,488 | 1,566 |
| Q Boomerang Throw / Boulder Toss (rank 5) | 267.0 | 280.3 |
| W Hyper / Wallop (rank 5) | 40.0 | 42.0 |
| E Hop / Crunch (rank 5) | 190.0 | 199.5 |
| R GNAR! (rank 1) | 200.0 | 210.0 |
Level 18
| Stat / ability | Summoner's Rift | ARAM |
|---|---|---|
| Health | 1,883 | 1,883 |
| Armor | 94.9 | 94.9 |
| Magic resist | 52.1 | 52.1 |
| Attack damage | 114.4 | 114.4 |
| Attack speed | 1.262 | 1.294 |
| Effective HP (physical) | 3,670 | 3,863 |
| Effective HP (magic) | 2,864 | 3,015 |
| Q Boomerang Throw / Boulder Toss (rank 5) | 308.0 | 323.4 |
| W Hyper / Wallop (rank 5) | 40.0 | 42.0 |
| E Hop / Crunch (rank 5) | 190.0 | 199.5 |
| R GNAR! (rank 3) | 400.0 | 420.0 |
Gnar build and runes
Item order
- Jak'Sho, The Protean
- Plated Steelcaps
- Sterak's Gage
- Warmog's Armor
- Heartsteel
- Dead Man's Plate
Rune page
Resolve · keystone Grasp of the Undying
Demolish, Conditioning, Overgrowth
Secondary: Hextech Flashtraption, Triple Tonic
The build is RiftLab's stat-driven Summoner's Rift recommendation; ARAM's 1,400 starting gold lets you open on a completed component. See every champion's ARAM buffs and nerfs.