Ornn ARAM build, buffs & nerfs — patch 26.20
The Fire below the Mountain · Howling Abyss balance applied to the real numbers
Ornn has ARAM-specific balance on patch 26.20: Riot changes how much damage Ornn deals and takes (and the other levers below) only on the Howling Abyss. ARAM also starts every champion at level 3 with 1,400 gold. Open the ARAM sheet to set your own level, items and ranks.
Ornn ARAM modifiers
| ARAM modifier | Value |
|---|---|
| Damage dealt | -10% |
| Damage taken | +5% |
| Healing | — |
| Shielding | — |
| Attack speed | — |
| Ability haste | — |
| Tenacity | — |
| Energy regen | — |
Ornn stats and ability damage: Summoner's Rift vs ARAM
No items; ability damage is raw (before the target's resistances); ability ranks follow the usual skill unlocks.
Level 3
| Stat / ability | Summoner's Rift | ARAM |
|---|---|---|
| Health | 821 | 821 |
| Armor | 40.7 | 40.7 |
| Magic resist | 35.0 | 35.0 |
| Attack damage | 74.2 | 74.2 |
| Attack speed | 0.643 | 0.643 |
| Effective HP (physical) | 1,155 | 1,100 |
| Effective HP (magic) | 1,108 | 1,056 |
| Q Volcanic Rupture (rank 2) | 126.6 | 113.9 |
| E Searing Charge (rank 2) | 125.0 | 112.5 |
Level 9
| Stat / ability | Summoner's Rift | ARAM |
|---|---|---|
| Health | 1,395 | 1,395 |
| Armor | 68.0 | 68.0 |
| Magic resist | 45.8 | 45.8 |
| Attack damage | 92.6 | 92.6 |
| Attack speed | 0.709 | 0.709 |
| Effective HP (physical) | 2,344 | 2,232 |
| Effective HP (magic) | 2,034 | 1,937 |
| Q Volcanic Rupture (rank 5) | 221.8 | 199.7 |
| E Searing Charge (rank 5) | 260.0 | 234.0 |
| R Call of the Forge God (rank 1) | 250.0 | 225.0 |
Level 18
| Stat / ability | Summoner's Rift | ARAM |
|---|---|---|
| Health | 2,513 | 2,513 |
| Armor | 121.4 | 121.4 |
| Magic resist | 66.8 | 66.8 |
| Attack damage | 128.5 | 128.5 |
| Attack speed | 0.838 | 0.838 |
| Effective HP (physical) | 5,564 | 5,299 |
| Effective HP (magic) | 4,193 | 3,993 |
| Q Volcanic Rupture (rank 5) | 261.4 | 235.2 |
| E Searing Charge (rank 5) | 260.0 | 234.0 |
| R Call of the Forge God (rank 3) | 450.0 | 405.0 |
Ornn build and runes
Item order
- Jak'Sho, The Protean
- Plated Steelcaps
- Sterak's Gage
- Warmog's Armor
- Heartsteel
- Dead Man's Plate
Rune page
Resolve · keystone Grasp of the Undying
Demolish, Conditioning, Overgrowth
Secondary: Hextech Flashtraption, Triple Tonic
The build is RiftLab's stat-driven Summoner's Rift recommendation; ARAM's 1,400 starting gold lets you open on a completed component. See every champion's ARAM buffs and nerfs.