Rammus ARAM build, buffs & nerfs — patch 26.20
the Armordillo · Howling Abyss balance applied to the real numbers
Rammus has no ARAM-specific balance on patch 26.20 — the Howling Abyss numbers are the Summoner's Rift numbers. ARAM also starts every champion at level 3 with 1,400 gold. Open the ARAM sheet to set your own level, items and ranks.
Rammus ARAM modifiers
| ARAM modifier | Value |
|---|---|
| Damage dealt | — |
| Damage taken | — |
| Healing | — |
| Shielding | — |
| Attack speed | — |
| Ability haste | — |
| Tenacity | — |
| Energy regen | — |
Rammus stats and ability damage: Summoner's Rift vs ARAM
No items; ability damage is raw (before the target's resistances); ability ranks follow the usual skill unlocks.
Level 3
| Stat / ability | Summoner's Rift | ARAM |
|---|---|---|
| Health | 792 | 792 |
| Armor | 41.6 | 41.6 |
| Magic resist | 35.0 | 35.0 |
| Attack damage | 69.1 | 69.1 |
| Attack speed | 0.723 | 0.723 |
| Effective HP (physical) | 1,122 | 1,122 |
| Effective HP (magic) | 1,070 | 1,070 |
| Q Powerball (rank 2) | 110.0 | 110.0 |
Level 9
| Stat / ability | Summoner's Rift | ARAM |
|---|---|---|
| Health | 1,319 | 1,319 |
| Armor | 65.3 | 65.3 |
| Magic resist | 45.8 | 45.8 |
| Attack damage | 83.5 | 83.5 |
| Attack speed | 0.805 | 0.805 |
| Effective HP (physical) | 2,181 | 2,181 |
| Effective HP (magic) | 1,923 | 1,923 |
| Q Powerball (rank 5) | 200.0 | 200.0 |
| R Soaring Slam (rank 1) | 60.0 | 60.0 |
Level 18
| Stat / ability | Summoner's Rift | ARAM |
|---|---|---|
| Health | 2,345 | 2,345 |
| Armor | 111.5 | 111.5 |
| Magic resist | 66.8 | 66.8 |
| Attack damage | 111.8 | 111.8 |
| Attack speed | 0.964 | 0.964 |
| Effective HP (physical) | 4,960 | 4,960 |
| Effective HP (magic) | 3,913 | 3,913 |
| Q Powerball (rank 5) | 200.0 | 200.0 |
| R Soaring Slam (rank 3) | 120.0 | 120.0 |
Rammus build and runes
Item order
- Jak'Sho, The Protean
- Plated Steelcaps
- Sterak's Gage
- Warmog's Armor
- Heartsteel
- Dead Man's Plate
Rune page
Resolve · keystone Grasp of the Undying
Demolish, Conditioning, Overgrowth
Secondary: Hextech Flashtraption, Triple Tonic
The build is RiftLab's stat-driven Summoner's Rift recommendation; ARAM's 1,400 starting gold lets you open on a completed component. See every champion's ARAM buffs and nerfs.