Champions › Zac
Zac Jungle Build, Patch 26.20 — Runes, Ability Damage & ARAM Buffs/Nerfs
the Secret Weapon · Tank damageTankFighterBruiserJungle
Every number below is computed from Riot's official game data for patch 26.20 — the Worlds 2026 patch (Data Dragon, with Meraki Analytics ability values and Riot's published ARAM balance), not sampled from match histories. Open the interactive labs to test Zac against any opponent at any level.
Damage LabLaning matchupBuild LabARAM sheet
Zac build and runes (Jungle, patch 26.20)
Item order
- Jak'Sho, The Protean
- Plated Steelcaps
- Sterak's Gage
- Warmog's Armor
- Heartsteel
- Dead Man's Plate
Start: Doran's Shield, Health Potion
Situational: —
Rune page
Resolve · keystone Grasp of the Undying
Demolish, Conditioning, Overgrowth
Secondary: Hextech Flashtraption, Triple Tonic
Summoners: Flash, Ignite · Skill order: Q > E > W
Zac is classified Tank (durability-first); itemization computed from Jak'Sho, The Protean + current-patch item stats. Win-rate shown is an estimate and does not drive the build.
Zac base stats by level
| Level | Health | Attack damage | Armor | Magic resist | Attack speed |
|---|---|---|---|---|---|
| Level 1 | 685 | 60.0 | 33.0 | 32.0 | 0.736 |
| Level 6 | 1,116 | 73.4 | 53.5 | 40.1 | 0.783 |
| Level 11 | 1,641 | 89.8 | 78.6 | 50.0 | 0.839 |
| Level 18 | 2,538 | 117.8 | 121.4 | 66.8 | 0.936 |
Growth follows Riot's per-level curve: value = base + growth × (n−1) × (0.7025 + 0.0175 × (n−1)).
Zac ability damage per rank
Q — Stretching Strikes magic
| Rank | R1 | R2 | R3 | R4 | R5 |
|---|---|---|---|---|---|
| Base damage | 80 | 110 | 140 | 170 | 200 |
| Cooldown (s) | 14.0 | 12.5 | 11.0 | 9.5 | 8.0 |
Scaling: 60/60/60/60/60% AP, 6/6/6/6/6% target max HP.
Zac Q damage by champion level (own stats, no items)
| Level | Rank | Raw damage | Cooldown |
|---|---|---|---|
| Level 1 | rank 1 | 80.0 | 14.0s |
| Level 3 | rank 2 | 110.0 | 12.5s |
| Level 6 | rank 3 | 140.0 | 11.0s |
| Level 9 | rank 5 | 200.0 | 8.0s |
| Level 11 | rank 5 | 200.0 | 8.0s |
| Level 13 | rank 5 | 200.0 | 8.0s |
| Level 16 | rank 5 | 200.0 | 8.0s |
| Level 18 | rank 5 | 200.0 | 8.0s |
W — Unstable Matter magic
| Rank | R1 | R2 | R3 | R4 | R5 |
|---|---|---|---|---|---|
| Base damage | 40 | 50 | 60 | 70 | 80 |
| Cooldown (s) | 5.0 | 5.0 | 5.0 | 5.0 | 5.0 |
Scaling: 4/5/6/7/8% target max HP.
Zac W damage by champion level (own stats, no items)
| Level | Rank | Raw damage | Cooldown |
|---|---|---|---|
| Level 1 | rank 1 | 40.0 | 5.0s |
| Level 3 | rank 2 | 50.0 | 5.0s |
| Level 6 | rank 3 | 60.0 | 5.0s |
| Level 9 | rank 5 | 80.0 | 5.0s |
| Level 11 | rank 5 | 80.0 | 5.0s |
| Level 13 | rank 5 | 80.0 | 5.0s |
| Level 16 | rank 5 | 80.0 | 5.0s |
| Level 18 | rank 5 | 80.0 | 5.0s |
E — Elastic Slingshot magic
| Rank | R1 | R2 | R3 | R4 | R5 |
|---|---|---|---|---|---|
| Base damage | 60 | 105 | 150 | 195 | 240 |
| Cooldown (s) | 22.0 | 19.0 | 16.0 | 13.0 | 10.0 |
Scaling: 80/80/80/80/80% AP.
Zac E damage by champion level (own stats, no items)
| Level | Rank | Raw damage | Cooldown |
|---|---|---|---|
| Level 1 | rank 1 | 60.0 | 22.0s |
| Level 3 | rank 2 | 105.0 | 19.0s |
| Level 6 | rank 3 | 150.0 | 16.0s |
| Level 9 | rank 5 | 240.0 | 10.0s |
| Level 11 | rank 5 | 240.0 | 10.0s |
| Level 13 | rank 5 | 240.0 | 10.0s |
| Level 16 | rank 5 | 240.0 | 10.0s |
| Level 18 | rank 5 | 240.0 | 10.0s |
R — Let's Bounce! magic
| Rank | R1 | R2 | R3 |
|---|---|---|---|
| Base damage | 350 | 525 | 700 |
| Cooldown (s) | 120.0 | 105.0 | 90.0 |
Scaling: 100/100/100% AP.
Zac R damage by champion level (own stats, no items)
| Level | Rank | Raw damage | Cooldown |
|---|---|---|---|
| Level 6 | rank 1 | 350.0 | 120.0s |
| Level 9 | rank 1 | 350.0 | 120.0s |
| Level 11 | rank 2 | 525.0 | 105.0s |
| Level 13 | rank 2 | 525.0 | 105.0s |
| Level 16 | rank 3 | 700.0 | 90.0s |
| Level 18 | rank 3 | 700.0 | 90.0s |
Zac ARAM buffs & nerfs (Howling Abyss balance modifiers)
Zac deals normal damage and takes -4% damage on the Howling Abyss.
| ARAM modifier | Value |
|---|---|
| Damage dealt | — |
| Damage taken | -4% |
| Healing | +10% |
| Shielding | — |
| Attack speed | — |
| Ability haste | — |
| Tenacity | — |
| Energy regen | — |
ARAM also starts champions at level 3 with 1,400 gold. The ARAM sheet applies these modifiers to every stat and ability side by side with Summoner's Rift.
Frequently asked
What is the best Zac build on patch 26.20?
RiftLab's stat-driven build for Zac Jungle is Jak'Sho, The Protean, Plated Steelcaps, Sterak's Gage, Warmog's Armor, Heartsteel, Dead Man's Plate, with Grasp of the Undying as the keystone. It is computed from the champion's damage profile and the opponent's resists, not from win-rate scraping.
Does Zac have ARAM modifiers?
Yes. On ARAM Zac deals normal damage and takes -4% damage, with healing +10%.
How much damage does Zac's Stretching Strikes do?
Zac's Q (Stretching Strikes) has a base damage of 80/110/140/170/200 across its ranks and scales with 60/60/60/60/60% AP, 6/6/6/6/6% target max HP. Before the target's resistances; use the Damage Lab for the mitigated number against a specific opponent.
How much health does Zac have at level 18?
Zac has 2,538 base health, 121.4 armor and 66.8 magic resist at level 18 with no items, on patch 26.20.
Data: Riot Data Dragon 26.20, Meraki Analytics, LoL Wiki ARAM table. Builds are stat-driven recommendations from RiftLab's optimizer, not win-rate aggregates.