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Zed

Zed Mid Build, Patch 26.20 — Runes, Ability Damage & ARAM Buffs/Nerfs

the Master of Shadows · AD damageAssassinMid

Every number below is computed from Riot's official game data for patch 26.20 — the Worlds 2026 patch (Data Dragon, with Meraki Analytics ability values and Riot's published ARAM balance), not sampled from match histories. Open the interactive labs to test Zed against any opponent at any level.

Damage LabLaning matchupBuild LabARAM sheet

Zed build and runes (Mid, patch 26.20)

Item order

  1. Infinity Edge
  2. Berserker's Greaves
  3. Bloodthirster
  4. Trinity Force
  5. Death's Dance
  6. Lord Dominik's Regards

Start: Doran's Blade, Health Potion
Situational: —

Rune page

Precision · keystone Press the Attack

Absorb Life, Legend: Alacrity, Coup de Grace

Secondary: Cheap Shot, Sixth Sense

Summoners: Flash, Ignite · Skill order: Q > W > E

Zed is classified AD from its ability scalings; itemization computed from Infinity Edge + current-patch item stats. Win-rate shown is an estimate and does not drive the build.

Zed base stats by level

LevelHealthAttack damageArmorMagic resistAttack speed
Level 165463.032.029.00.651
Level 61,04576.450.637.10.736
Level 111,52392.873.247.00.840
Level 182,337120.8111.963.81.016

Growth follows Riot's per-level curve: value = base + growth × (n−1) × (0.7025 + 0.0175 × (n−1)).

Zed ability damage per rank

Q — Razor Shuriken physical

RankR1R2R3R4R5
Base damage80120160200240
Cooldown (s)6.06.06.06.06.0

Scaling: 100/100/100/100/100% bonus AD.

Zed Q damage by champion level (own stats, no items)
LevelRankRaw damageCooldown
Level 1rank 180.06.0s
Level 3rank 2120.06.0s
Level 6rank 3160.06.0s
Level 9rank 5240.06.0s
Level 11rank 5240.06.0s
Level 13rank 5240.06.0s
Level 16rank 5240.06.0s
Level 18rank 5240.06.0s

W — Living Shadow none

RankR1R2R3R4R5
Base damageno direct damage
Cooldown (s)20.019.018.017.016.0

Scaling: no scaling.

E — Shadow Slash physical

RankR1R2R3R4R5
Base damage7095120145170
Cooldown (s)5.04.54.03.53.0

Scaling: 80/80/80/80/80% bonus AD.

Zed E damage by champion level (own stats, no items)
LevelRankRaw damageCooldown
Level 1rank 170.05.0s
Level 3rank 295.04.5s
Level 6rank 3120.04.0s
Level 9rank 5170.03.0s
Level 11rank 5170.03.0s
Level 13rank 5170.03.0s
Level 16rank 5170.03.0s
Level 18rank 5170.03.0s

R — Death Mark physical

RankR1R2R3
Base damageno direct damage
Cooldown (s)120.0110.0100.0

Scaling: 100/100/100% total AD.

Zed R damage by champion level (own stats, no items)
LevelRankRaw damageCooldown
Level 6rank 176.4120.0s
Level 9rank 185.9120.0s
Level 11rank 292.8110.0s
Level 13rank 2100.2110.0s
Level 16rank 3112.2100.0s
Level 18rank 3120.8100.0s

Zed ARAM buffs & nerfs (Howling Abyss balance modifiers)

Zed deals +5% damage and takes -5% damage on the Howling Abyss.

ARAM modifierValue
Damage dealt+5%
Damage taken-5%
Healing—
Shielding—
Attack speed—
Ability haste—
Tenacity+20%
Energy regen+20%

ARAM also starts champions at level 3 with 1,400 gold. The ARAM sheet applies these modifiers to every stat and ability side by side with Summoner's Rift.

Frequently asked

What is the best Zed build on patch 26.20?

RiftLab's stat-driven build for Zed Mid is Infinity Edge, Berserker's Greaves, Bloodthirster, Trinity Force, Death's Dance, Lord Dominik's Regards, with Press the Attack as the keystone. It is computed from the champion's damage profile and the opponent's resists, not from win-rate scraping.

Does Zed have ARAM modifiers?

Yes. On ARAM Zed deals +5% damage and takes -5% damage, tenacity +20%.

How much damage does Zed's Razor Shuriken do?

Zed's Q (Razor Shuriken) has a base damage of 80/120/160/200/240 across its ranks and scales with 100/100/100/100/100% bonus AD. Before the target's resistances; use the Damage Lab for the mitigated number against a specific opponent.

How much health does Zed have at level 18?

Zed has 2,337 base health, 111.9 armor and 63.8 magic resist at level 18 with no items, on patch 26.20.

Data: Riot Data Dragon 26.20, Meraki Analytics, LoL Wiki ARAM table. Builds are stat-driven recommendations from RiftLab's optimizer, not win-rate aggregates.