Alistar ARAM build, buffs & nerfs — patch 26.20
the Minotaur · Howling Abyss balance applied to the real numbers
Alistar has ARAM-specific balance on patch 26.20: Riot changes how much damage Alistar deals and takes (and the other levers below) only on the Howling Abyss. ARAM also starts every champion at level 3 with 1,400 gold. Open the ARAM sheet to set your own level, items and ranks.
Alistar ARAM modifiers
| ARAM modifier | Value |
|---|---|
| Damage dealt | -5% |
| Damage taken | +5% |
| Healing | -20% |
| Shielding | — |
| Attack speed | — |
| Ability haste | — |
| Tenacity | — |
| Energy regen | — |
Alistar stats and ability damage: Summoner's Rift vs ARAM
No items; ability damage is raw (before the target's resistances); ability ranks follow the usual skill unlocks.
Level 3
| Stat / ability | Summoner's Rift | ARAM |
|---|---|---|
| Health | 862 | 862 |
| Armor | 46.9 | 46.9 |
| Magic resist | 35.0 | 35.0 |
| Attack damage | 67.5 | 67.5 |
| Attack speed | 0.645 | 0.645 |
| Effective HP (physical) | 1,267 | 1,206 |
| Effective HP (magic) | 1,164 | 1,108 |
| Q Pulverize (rank 2) | 100.0 | 95.0 |
| W Headbutt (rank 2) | 110.0 | 104.5 |
| E Trample (rank 2) | 110.0 | 104.5 |
Level 9
| Stat / ability | Summoner's Rift | ARAM |
|---|---|---|
| Health | 1,494 | 1,494 |
| Armor | 71.7 | 71.7 |
| Magic resist | 45.8 | 45.8 |
| Attack damage | 87.3 | 87.3 |
| Attack speed | 0.715 | 0.715 |
| Effective HP (physical) | 2,564 | 2,442 |
| Effective HP (magic) | 2,178 | 2,074 |
| Q Pulverize (rank 5) | 220.0 | 209.0 |
| W Headbutt (rank 5) | 275.0 | 261.2 |
| E Trample (rank 5) | 200.0 | 190.0 |
Level 18
| Stat / ability | Summoner's Rift | ARAM |
|---|---|---|
| Health | 2,725 | 2,725 |
| Armor | 119.9 | 119.9 |
| Magic resist | 66.8 | 66.8 |
| Attack damage | 125.8 | 125.8 |
| Attack speed | 0.851 | 0.851 |
| Effective HP (physical) | 5,992 | 5,707 |
| Effective HP (magic) | 4,547 | 4,330 |
| Q Pulverize (rank 5) | 220.0 | 209.0 |
| W Headbutt (rank 5) | 275.0 | 261.2 |
| E Trample (rank 5) | 200.0 | 190.0 |
Alistar build and runes
Item order
- Jak'Sho, The Protean
- Plated Steelcaps
- Sterak's Gage
- Warmog's Armor
- Heartsteel
- Dead Man's Plate
Rune page
Resolve · keystone Grasp of the Undying
Demolish, Conditioning, Overgrowth
Secondary: Hextech Flashtraption, Triple Tonic
The build is RiftLab's stat-driven Summoner's Rift recommendation; ARAM's 1,400 starting gold lets you open on a completed component. See every champion's ARAM buffs and nerfs.