Galio ARAM build, buffs & nerfs — patch 26.20
the Colossus · Howling Abyss balance applied to the real numbers
Galio has ARAM-specific balance on patch 26.20: Riot changes how much damage Galio deals and takes (and the other levers below) only on the Howling Abyss. ARAM also starts every champion at level 3 with 1,400 gold. Open the ARAM sheet to set your own level, items and ranks.
Galio ARAM modifiers
| ARAM modifier | Value |
|---|---|
| Damage dealt | -10% |
| Damage taken | +5% |
| Healing | — |
| Shielding | — |
| Attack speed | — |
| Ability haste | — |
| Tenacity | — |
| Energy regen | — |
Galio stats and ability damage: Summoner's Rift vs ARAM
No items; ability damage is raw (before the target's resistances); ability ranks follow the usual skill unlocks.
Level 3
| Stat / ability | Summoner's Rift | ARAM |
|---|---|---|
| Health | 786 | 786 |
| Armor | 30.9 | 30.9 |
| Magic resist | 35.0 | 35.0 |
| Attack damage | 64.2 | 64.2 |
| Attack speed | 0.639 | 0.639 |
| Effective HP (physical) | 1,029 | 980 |
| Effective HP (magic) | 1,061 | 1,011 |
| Q Winds of War (rank 2) | 105.0 | 94.5 |
| E Justice Punch (rank 2) | 130.0 | 117.0 |
Level 9
| Stat / ability | Summoner's Rift | ARAM |
|---|---|---|
| Health | 1,449 | 1,449 |
| Armor | 55.7 | 55.7 |
| Magic resist | 45.8 | 45.8 |
| Attack damage | 82.6 | 82.6 |
| Attack speed | 0.688 | 0.688 |
| Effective HP (physical) | 2,256 | 2,149 |
| Effective HP (magic) | 2,113 | 2,013 |
| Q Winds of War (rank 5) | 210.0 | 189.0 |
| E Justice Punch (rank 5) | 250.0 | 225.0 |
| R Hero's Entrance (rank 1) | 150.0 | 135.0 |
Level 18
| Stat / ability | Summoner's Rift | ARAM |
|---|---|---|
| Health | 2,742 | 2,742 |
| Armor | 103.9 | 103.9 |
| Magic resist | 66.8 | 66.8 |
| Attack damage | 118.5 | 118.5 |
| Attack speed | 0.784 | 0.784 |
| Effective HP (physical) | 5,591 | 5,325 |
| Effective HP (magic) | 4,575 | 4,357 |
| Q Winds of War (rank 5) | 210.0 | 189.0 |
| E Justice Punch (rank 5) | 250.0 | 225.0 |
| R Hero's Entrance (rank 3) | 350.0 | 315.0 |
Galio build and runes
Item order
- Jak'Sho, The Protean
- Plated Steelcaps
- Sterak's Gage
- Warmog's Armor
- Heartsteel
- Dead Man's Plate
Rune page
Resolve · keystone Grasp of the Undying
Demolish, Conditioning, Overgrowth
Secondary: Hextech Flashtraption, Triple Tonic
The build is RiftLab's stat-driven Summoner's Rift recommendation; ARAM's 1,400 starting gold lets you open on a completed component. See every champion's ARAM buffs and nerfs.