Rell ARAM build, buffs & nerfs — patch 26.20
the Iron Maiden · Howling Abyss balance applied to the real numbers
Rell has ARAM-specific balance on patch 26.20: Riot changes how much damage Rell deals and takes (and the other levers below) only on the Howling Abyss. ARAM also starts every champion at level 3 with 1,400 gold. Open the ARAM sheet to set your own level, items and ranks.
Rell ARAM modifiers
| ARAM modifier | Value |
|---|---|
| Damage dealt | -5% |
| Damage taken | — |
| Healing | — |
| Shielding | -10% |
| Attack speed | — |
| Ability haste | — |
| Tenacity | — |
| Energy regen | — |
Rell stats and ability damage: Summoner's Rift vs ARAM
No items; ability damage is raw (before the target's resistances); ability ranks follow the usual skill unlocks.
Level 3
| Stat / ability | Summoner's Rift | ARAM |
|---|---|---|
| Health | 773 | 773 |
| Armor | 35.9 | 35.9 |
| Magic resist | 30.7 | 30.7 |
| Attack damage | 59.4 | 59.4 |
| Attack speed | 0.643 | 0.643 |
| Effective HP (physical) | 1,051 | 1,051 |
| Effective HP (magic) | 1,010 | 1,010 |
| Q Shattering Strike (rank 2) | 100.0 | 95.0 |
| W Ferromancy: Crash Down (rank 2) | 90.0 | 85.5 |
Level 9
| Stat / ability | Summoner's Rift | ARAM |
|---|---|---|
| Health | 1,321 | 1,321 |
| Armor | 57.0 | 57.0 |
| Magic resist | 40.1 | 40.1 |
| Attack damage | 75.2 | 75.2 |
| Attack speed | 0.709 | 0.709 |
| Effective HP (physical) | 2,073 | 2,073 |
| Effective HP (magic) | 1,851 | 1,851 |
| Q Shattering Strike (rank 5) | 220.0 | 209.0 |
| W Ferromancy: Crash Down (rank 5) | 180.0 | 171.0 |
| R Magnet Storm (rank 1) | 120.0 | 114.0 |
Level 18
| Stat / ability | Summoner's Rift | ARAM |
|---|---|---|
| Health | 2,388 | 2,388 |
| Armor | 98.0 | 98.0 |
| Magic resist | 58.6 | 58.6 |
| Attack damage | 106.0 | 106.0 |
| Attack speed | 0.838 | 0.838 |
| Effective HP (physical) | 4,728 | 4,728 |
| Effective HP (magic) | 3,787 | 3,787 |
| Q Shattering Strike (rank 5) | 220.0 | 209.0 |
| W Ferromancy: Crash Down (rank 5) | 180.0 | 171.0 |
| R Magnet Storm (rank 3) | 280.0 | 266.0 |
Rell build and runes
Item order
- Jak'Sho, The Protean
- Plated Steelcaps
- Sterak's Gage
- Warmog's Armor
- Heartsteel
- Dead Man's Plate
Rune page
Resolve · keystone Grasp of the Undying
Demolish, Conditioning, Overgrowth
Secondary: Hextech Flashtraption, Triple Tonic
The build is RiftLab's stat-driven Summoner's Rift recommendation; ARAM's 1,400 starting gold lets you open on a completed component. See every champion's ARAM buffs and nerfs.